![]() ![]() ![]() scummvm files - but as above, this is broken in the core and just won't work for some games. Libretro docs clearly state to use the Short Name inside the. Libretro can start using either target or gameid. The actual short names are in the game target (the of the ini) - this is the only tag that will start a game on Stand-Alone ScummVM. In many cases it specifies an engine, like sci or agi and doesn't mention the game whatsoever. I'm content with doing this for the time being however if I do end up switching back due to features in the future I think that approach sounds fine.Īre you using actual short names (the first part of the section/target before "-") or are you using "gameid" ? The gameid is, according to ScummVM dev docs, supposed to be unique, but they've seemingly ignored this and it doesn't specify the version at all as they indicated. scummvm files with the short names and have just scanned in those. I wrote a MATLAB script to scan my scummvm ini and create. I believe the pause features will then work for those who want them while still maintaining portability with scummvm games and my scummvm configuration utility that converts the scummvm ini file to all relative paths. I plan to add an option to convert your batrunner imported games to launch scummvm straight from launchbox skipping the batrunner and bat files. Once you've imported your games via the bat files. I plan to move everything into the scummvm folder where ever it lives for 10.12. This means people will have to redo their ScummVM setup with the updated plugin once its done. Ok, to make the fixes that I want and maintain the portability, I will have to break the current way I'm doing doing things.
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